Thursday, November 21, 2024

Digital Design Process: A Reflection

The PrOCESS

Reflecting on the process for designing this assignment's game mechanics, it abundantly obvious that I do my best thinking in pencil. Sketching ideas, crossing some out, circling others-- the iterative nature of the process and the transient nature of what I thought I wanted to do is obvious, looking at the scratch paper on my clipboard.



Having a significant amount more narrative design experience that I once had, starting this project with Freytag's Pyrmid made perfect sense. It was much easier to build game mechanics around a solid storyline. In that sense, I'd have to say that using Freytag as a quick foundation to make sure a narrative could be spun up into a game is something I'd absolutely do again.